Good Morning! Torment Hits $900,000 Funding Goal Before Lunch

Well, it looks like there is at least one developer having a great day. InXile Entertainment, the developer of the Planescape successor, Torment: Tides of Numenera, has reached its $900,000 Kickstarter funding goal in only six hours.

The game itself is described as a story-driven CRPG crafted in the tradition of Planescape: Torment and set in the world of Monte Cook’s Numenera. InXile’s Kickstarter page mentions that the title will be a single-player, isometric role playing game with a rich dialogue system that makes use of the Unity engine, and will be distributed DRM-free. Nice!

Although Torment was expected to be a popular title, even the development team was surprised by this apparent overwhelming willingness to throw money at the project. In the first update post on Kickstarter, inXile founder Brian Fargo wrote:

“You’ve got to be freaking kidding me!! We just funded in six hours!?!?! Our heads are still spinning at the incredible response we have had from today’s support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can.”

Sagus Cliffs of Dawn

I would think that “joyfully scrambling” has got to be the best possible kind of busy. This huge funding success is not even inXile’s first, with $3 million already allocated to their Wasteland 2 project (but it did take a full 48 hours to reach the $900,000 mark…..weak.)

Check out all of the details on Torment: Tides of Numenera by visiting their Kickstarter Project page.

As I write this post, the total amount raised has gone well over the $1 million mark. Good job team.

Are you excited for Torment? What do you want to see from the successor to Planescape?

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