When done correctly, crowdfunding can be an extremely powerful tool for smaller developers. The Kickstarter platform allows passionate individuals and companies to get the word out about their projects and find backers to support the development.
They may not have a 100-person team or a deep-pocketed publisher to market and distribute their title, but that is one of the things that makes Kickstarter great: A democratic method of bringing the best ideas to the forefront and giving the creator an opportunity to fund their idea and turn it into the game it needs to be.
One such game is Camelot Unchained, a hugely ambitious title from the mind of the Warhammer Online and Dark Age of Camelot lead designer, Mark Jacobs. The game is described as a counter-revolutionary RvR-focused MMORPG set in a post-apocalyptic world comprised of several races battling for total supremacy.
With demonstrated success at the top levels of the industry, Mark certainly has the pedigree and track record to follow through on his goal of making a high-quality game, but it is now up to those funding his project to make the concept of Camelot Unchained a reality.
I was able to catch up with creator himself recently and asked a few hard-hitting questions about Camelot Unchained:
Q. What sets Camelot Unchained apart from the crowd?
A. Camelot Unchained is an RvR-focused MMORPG where RvR isn’t the end game or afterthought, it is the primary focus of the game. We also have a next-generation crafting and building systems which draw on games such as SWG, Minecraft and others for inspiration.
Q. This “building” system is an interesting addition to the MMORPG genre, how big of a feature is city-building within the game?
A. Building is a major part of the game and with our dedicated crafter class, we expect it to be a big part of Camelot Unchained. If you choose to play a crafter, you will have the ability to build everything from simple objects to houses, keeps and castles (with the help of others of course). Building draws a lot of inspiration from games such as Minecraft but as out early prototype shows, we hope to take that to the next level or two.
Q. Any details you can give us regarding the three races featured in Camelot Unchained?
A. Happy to do so. When the Veil was pierced and magic poured into the breach and destroyed our world, new races arose out of the magic. All of our races fall into three categories, human, altered human and legendary. No matter which race you choose, all have been somehow altered from what we consider “normal” by that magic. Each race will also have unique stat bonuses, attacks, skills to help differentiate them from the other races in the game.
Q. Can you tell us a bit about tri-realm combat and how it will move the MMO genre forward?
A. The combat system for this TriRealm game is based solely on RvR/PvP. Unlike the vast majority of MMORPGs, this game’s combat system is designed solely for RvR/PvP. This allows us to focus on the types of attacks, counter-attacks, positionals, reactives, etc. that RvR/PvP players want without worry about their effect on PvE.
One of the coolest features of Camelot Unchained is one of our stretch goals, The Depths. This is a RvR-focused living dungeon that takes more inspiration from the works of H.P. Lovecraft and H.R. Giger than it does J.R.R. Tolkien. Here players will fight for powerful forge, special mineral veins andto reveal some of this world’s secrets. Plus, if you die in The Depths you can choose to come back as one of its many inhabitants and kill your enemies!
Q. And finally, what are the inspirations for Camelot Unchained?
A. Camelot Unchained is of course heavily inspired by some of my previous games including Dark Age of Camelot. It also draws on some of the history and legends that I have always loved and I look forward to work on them again, albeit with a twist or two thrown in.
Similar to many other Kickstarter projects, Camelot Unchained has potential, but without funding, the concept will stay as just that: a concept. To sweeten the deal, the funding itself includes several tiers of donation amounts, each with their own special perks and bonuses. This varies from the $5 Realm Builder tier all the way to the $10,000 Dragonwhale classification.
Early donor perks include free and discounted subscriptions, additional character slots, Founders benefits, free digital copies of the soundtrack, art books and much, much more. Basically, if you support Camelot Unchained in the short-term, you will be rewarded in many ways over the long-term.
To help City State Entertainment meet their goals, throw them a few shekels so that they can make the game they envisioned from the start. To learn everything you need to know about this project, head over to their Kickstarter page or check out the Camelot Unchained website.