Just when you thought that CD Projekt RED could not get any cooler following their recent comments about the perils of DRM, they have to go ahead and let everyone know that they are using one of the greatest modern filmmakers as inspiration for their hugely anticipated RPG, Cyberpunk 2077.
In a recent interview, game director Mateusz Kanik discussed the intended vibe of their new title by mentioning that “we do not want to make a dark and hopeless world. We are not doing Blade Runner. It will be full of rock and roll.”
Creative director Sebastian Stepien added, “It’s more like a Tarantino approach.”
For those with a limited knowledge of famed filmmaker Quentin Tarantino, he has created some of the most iconic American films over the past two decades, including Pulp Fiction, Reservoir Dogs, Kill Bill, Inglorious Basterds and Django Unchained. All of his movies vary widely in concept and subject material, but commonly follow a satirical, nonlinear, and neo-noir theme.
Divisive to some, Tarantino has become one of the most influential paragons of the film industry, with aspects of his work making their way into many other areas of society, not the least of which being video games. This has not translated into Tarantino specific titles (which may or may not be a good thing) but many games, with the latest being Cyberpunk 2077, have been created using a variant of his style.
Cyberpunk itself transports players into a dark future where advanced technologies have become “both the salvation and curse of humanity.” Set in the aptly named Night City, Cyberpunk is most definitely a game for mature players who want to explore big and complicated themes while experiencing an immersive atmosphere.
Although we have yet to see any gameplay, the teaser trailer released awhile ago does a good job of showing what to expect:
While some may be worried about this philosophy when considering the dystopic look and feel of what we have seen up to this point, I personally love the fact that they are refraining from making this title a dark and somber experience throughout. I have always subscribed to the fact that Tarantino films offer a huge amount of inspiration for games, with their branching storylines, surprising twists and not-so-serious nature being extremely important to a gameplay experience.
Other than The Walking Dead, there are very few games that offer film-quality immersiveness and story. If Cyberpunk can create this atmosphere in a full scale RPG as opposed to a point-and-click, they will have pulled off something that has never been done. This is a very exciting prospect to say the least.
CDPR has proven that it is very respectful of the source material they use, as evidenced by their beautiful translation of Polish writer Andrej Sapkowski’s The Witcher novels. If that series is any indication of how Cyberpunk will end up, we should expect an epic RPG when it launches.
If you need any more convincing, watch this great video featuring the game’s creator, Mike Pondsmith:
The game has been confirmed already for PC, but we have yet to hear an official release date.
What are your thoughts on harnessing Tarantino in Cyberpunk? Is this a good idea or will it muddle the games effectiveness? Further, what filmmakers should be used as inspiration in the future….and vice versa?